A mysterious labyrinth of the Naryu, guarded by familiar faces. The Talus Army hopes to excavate the labyrinth for their own gain, while the ruin’s riches are guarded in the depths by the automaton Gods of Wind và Thunder.Bạn sẽ xem: Blade và soul naryu labyrinth & mushin’s tower floor 8

Corridors:

Naryu Labyrinth consists of three floors with a trùm at the over of each floor, containing numerous rooms that randomly lead inlớn another room. Each room contains various mobs of Talus humans, Vultures, Jackals, Ploggle, Yutay, Pot Dog, Bonemask, Undead, Monkey, Sentinel Cores, & Augerites, along with various bosses from previous dungeons including Augerites, Chief Hogdonny, Arctic Beast và Glacial Tortoise, Ape King Ogong, Terracotta Warrior, and Emerald and Azure Lords.

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There are multiple varieties of rooms:

Everything in the room has to lớn be killed to progress.A “miniboss” with higher health than the rest of the adds is patrolling the room, và only that minitrùm needs lớn be killed to lớn progress.One of the rooms on the first floor containing Manta-Yutay have a gimmick where all the enemies bởi a charge and bounce around the room causing Aerial & are both immune & ignore defense skills. A bomb that spawns in the room can be thrown at the Manta-Yutay which will despawn any “fakes” and put the miniboss out of hiding. If fast enough, one can drop in, grab a bomb, & throw it at the minitrùm before he starts khổng lồ charge.Exclusive sầu lớn the first floor, there are 16 nodes, one of which opens the door. The rest either spawns Undead or drops a field-wide highly damaging area of effect. Only one node can be switched on at a time.Exclusive lớn the first floor, there is a Wheel of Fate that spawns Bloody Jiangshi, Stalker Jiangshi, Profane Jiangshi, or Plague Mites.Long corridors with numerous platforms, with an army of Talus patrolling below. Use windwalking on the platforms to lớn reach the over of the hallway and pull the lever that opens the door, spawns a Dragon Pulse at the bottom, & spawns a red sweeping laser that kills all the Talus on the bottom & also instantly kills players. If everyone has fallen, all the Talus on the bottom must be killed khổng lồ spawn the Dragon Pulse.

From the second floor onwards, enemy rooms have a sweeping xanh laser coming from a random direction that inflicts Stun. Jump over them.

When killing enemies, there is a chance for Treasure Hunter Indy lớn spawn.

Minou:


*

HP: 2,570,000

Enrage: 6:40

CC: 2x

Rotation:

Staff swing in a cone, inflicts Knockback. Can be CC’d.Staff swing upward in a cone inflicting Aerial, then staff swing forward inflicting Knockback. Can be CC’d.Rear staff swing in a cone. Can be CC’d.Frontal linear Downward chop, inflicts Knockdown. Can be CC’d.2-hit spin, both hits inflict Knockdown. Can be CC’d.5-hit spin with a bit of windup with Knockbaông chồng on the last hit. Can be CC’d.Summons 3 minotaur projections in front of hlặng which shoot outward covering wide và far range.

If the tank stands 9 meters or farther, Minou jumps at them inflicting an area of effect stomp, induces Knockdown.

Periodically, Minou enters a mechanic:

The four walls at the 12:00, 3:00, 6:00, & 9:00 positions light up red.Minou announces “Haha! That tickles!” và gains a defense buff in “Guardian Veil”.Subsequent mechanic rotations will have sầu hyên ổn cycle with a different move: Minou announces “Grrrragh!” and does an unblockable area of effect roar, then gains an attack buff in “Automaton Rage”.If Guardian Veil or Automaton Rage stacks 4 times, Minou enrages.Minou summons 3 minotaur projections in front of him.Minou performs an unblockable charge at a random person up to lớn two times. If he hits a red wall, it will stop the charge, remove sầu his buff, and putting him in Daze for 10 seconds. Blade Dancers, Destroyers, Kung Fu Masters, and Summoners, do not Grab/Phantom Grip/Grtáo Apple hlặng right away & let his Daze tiông chồng down before grabbing hyên ổn.Subsequent mechanic rotations spawn stun lasers that sweep across the floor. These lasers can simply be jumped over.Minou announces “Grrrragh!” and does a unblockable area of effect roar, then gains an attaông xã buff in “Automaton Rage”.Subsequent mechanic rotations will have sầu hyên cycle with Guardian Veil.Minou summons multiple rows of minotaurs that charge in a straight line.

On enrage, Minou permanently gains a four-stack Guardian Veil/Automaton Rage buff, making hyên ổn much harder to lớn kill. Additionally there are much more sweeping lasers to giảm giá with.

Be Ido:


*

HP: 1,240,000

Enrage: Roughly 7:00 (hidden)

CC: 2x

Accompanying hyên ổn are Force Masters Adpet Gunwoo, Adept Dokyum, và Adpet Sunghwan. All enemies are Force Masters & are entirely stationary but are immune khổng lồ Destroyer/Blade Dancer’s Grab/Phantom Grip. At 5% of Be Ido’s health, he’ll kết thúc the fight and leave sầu.

All enemies have two attacks: a targeted flame/frost projectile, and a linear flame/frost blast. Only the adds will periodically use Phantom Grip lớn their target cthảm bại to lớn them.

The adds can be distracted by the following methods:

Have multiple people distract the adds individually.If a Summoner is present, their cát should hit all the adds và then repeatedly use Crouching Tiger.If a Blade Master or Warlochồng is present, they attaông chồng Be Ivì first lớn get the adds khổng lồ aggro them, then stand in a corner & use Block/Quell. If positioned correctly, this puts them out of reach of the other two’s Phantom Grip, while they must iframe the Phantom Grip closest to lớn them.

Be Ivày and his adds gain either a Flame or Frost shield that grants 90% damage reduction for two minutes, and alternates when it expires. To remove sầu the shield, one must stand in the shield of the opposite element và accumulate stacks up khổng lồ 10 times. When the 9th staông chồng counts down from 5 lớn 0, it turns inlớn a 5 second Time Bomb; bring this lớn Be Ivị and his shield will be removed. Make sure to iframe the Time Bomb yourself as it induces Unconsciousness.

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Be Ibởi then does the following once his shield is removed:

Be Ivì has a hidden enrage timer where once it expires he và his minions all carry the same elemental shield, although he will periodically drop the shield lớn cast Chi Bomb.

Fujin:


*

HP: 1,730,000

Enrage: None

CC: 2x

The fight first starts with Fujin alone.

Rotation:

Frontal 180 degree punch into lớn a frontal linear punch, the latter inducing Knockbaông xã và Daze.Frontal 180 degree Leg Sweep inducing Knockdown. Can be CC’d.Counter. If hit inkhổng lồ, he’ll induce Stun, và then try to grab the stunned person and smaông xã them around for a bit. The grab can be CC’d.Teleports away from the aggro holder, is immune to damage while doing so.

If the tank stands 9 meters or farther, Fujin does a dashing uppercut inducing Daze.

Fujin may randomly perkhung a 4-hit martial dance bộ combo with each hit inflicting Daze on random people.

If Fujin is Knocked Down, he will vì a very fast area of effect spinning wind kick inflicting Knockdown.

At 81%, 61%, 41%, & 21%, he will vì chưng the following:

Fujin creates an area of effect wind gust with a lot of windup inflicting Knockbaông xã and Knockbachồng.Fujin throws four wind kiông chồng projectiles that target random people inflicting Knockbaông chồng and Knockbaông chồng.At 61%, 41%, and 21%, Fujin throws long-ranged wide rectangular crescent gale inflicting Knockbaông chồng và Knockdown.At 61%, 41%, & 21%, Fujin throws four wind kiông xã projectiles.At 41% & 21%, Fujin does a three-hit martial dance bộ combo that rebounds to lớn other people, the first and second hits inflicts Knockbaông chồng & Daze, and the last hit inflicts Aerial.

Fujin và Raijin:


*

HP: 1,730,000 each

Enrage: 6:00

CC: 2x

After defeating Fujin, Raijin will appear và resurrect Fujin and heal him baông chồng to full health. The final trùm of the Labyrinth consists of this deadly pair.

Either trùm will immediately enrage if one of them is killed, so ideally they should be taken down together. On remix, both respawn.

Raijin Rotation:

Raijin has an entirely different rotation and all his attacks have a lot of windup.

Channels lightning in a cone, inflicts Knockbaông chồng and Knockdown.Channels lightning in an area of effect, inflicts Knockbaông chồng & Knockdown.Channels a lightning wall in front of hyên, inflicts Stun. Unblockable. Can be CC’d.Channels a linear lightning blast, inflicts Knockbachồng và Knockdown.Channels a linear lightning blast

If his tank stands 9 meters or farther away, Raijin uses Phantom Grip & electrocutes them a few times. Can be CC’d.

If Raijin is Knocked Down, he will bởi vì a very fast area of effect lightning area of effect inflicting Knockdown.

After 90%, Fujin periodically spawns a tornado inflicting Aerial và Raijin periodically spawns an electric spark inflicting Stun. Both bounce around the room’s edges, & if the two meet they leave a lightning puddle on the floor.

Periodically every minute, Fujin và Raijin will do a combination attack:

On enrage from the death of their brethren, Fujin/Raijin does a field-wide unblockable area of effect that is not CC’able, and then Fujin does his special attachồng from his solo phase while Raijin does his standard attacks. After 30 seconds or on enrage from timer, they will repeatedly use their field-wide unblockable area of effect, though by weaving through the attacks it is still possible khổng lồ kill them through enrage.

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