This Foundry within the Khandomain authority Vihar was formerly used lớn create Naryu automatons, only for the Ebondrake to lớn seize control and create their monstrous Blaông chồng Pillars to lớn spread their dark influence across the world.

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Corridor:

The first corridor is filled with various trash mobs. At the kết thúc will be a gate with three elites defending it. Only these three need lớn be killed, if your tiệc nhỏ has an Assassin they can use Lotus of Rescue khổng lồ help the các buổi party through this path.

After this door is opened, there will be a spiral path with wall of fire and three enemies và one elite at the over. Killing these four will despawn the wall of fire.

There is one more segment before the minitrùm, just glide over the enemies.

Lavabiter:

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HP: 9,744,000

Enrage: None

CC: Immune

This minitrùm has a similar rotation khổng lồ an Augerite. If the tank stands 5 meters or further, Lavabiter will bởi a field-wide unblockable Phantom Grip and pull everyone in cđại bại proximity, then vì chưng a blockable spin that knocks back; the tank must stvà in melee range at all times lớn avoid this.

After a full rotation, a message warns “Lavabiter has summoned a Flame Wraith”. Three lava puddles will be shot under the tank, they don’t bởi much damage so the tank can easily lifesteal through it, & should keep them organized so other melee classes can attachồng the trùm.

Every 5 seconds since the boss was engaged, everyone will receive sầu the Ember debuff for 30 seconds and stacks up lớn trăng tròn times. Standing in the lava puddle will also staông xã Ember.

At the same time the lava puddles are being shot, two Flame Wraiths will be approaching from the room’s entrance & exit, pause 16 meters from the tank, then attempt khổng lồ self-destruct which strikes the entire room, detonating Ember for massive damage; as the tank is constantly standing in the lava puddles và having max Ember stacks the explosion is very likely to kill them in one hit. 1x CCing them in the middle of the self-destruct animation will kill the Fiends without inflicting any harm.

Corridor:

Another corridor with various mobs, with two elite mobs at the kết thúc. An Assassin can use Lotus of Rescue to bypass the mobs, although they may not be able lớn vì chưng so immediately due to lớn the residual Ember stacks from Lavabiter.

Fire Stomper:

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HP: 5,031,200

Enrage: None

CC Bars: 2x

This miniboss fights similarly to lớn Minou of Naryu Labyrinth, and patrols a bridge with a flame at the end.

The bridge is divided into lớn four parts. Every 15 seconds, a message warns “Fire Stomper is activating flames” và a fourth of the bridge will be covered in flames that instantly kills players on liên hệ. It is advised to lớn engage the miniboss near the start, to lớn ensure that your party has the maximum amount of time to lớn fight the trùm, 1 minute. This minitrùm can be cheesed if you st& near the doorway, where the fire will not kill you, but take care not to lớn accidentally remix hlặng.

Rocnar:

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HP: 50,112,000

Enrage: 7:00

CC Bars: 2x

2x Stun/Daze & Airborne Launch is required. Stealth from Assassin/Summoner or Airborne Resistance from Destroyer/Force Master is helpful, but can be compensated for higher DPS.

Rotation:

Rocnar fights almost identically to lớn Zakhan from Ebondrake Citadel, with extremely fast and random attacks. He is also not CC’able at any point in his attacks.

Fast single downward frontal swing. Sometimes he will follow up with one or two more downward swings, which have near instantaneous speed. Causes knockdown. Being hit by this will cause a massive sầu drop in aggro, so be very careful if you are the tank. Blockable.Fast double 180 degree frontal swipes. Second hit causes daze. Blockable.

If the tank stands 9 meters or further away, Rocnar will teleport behind them.

Flame Wall:

Periodically a message warns “A flame wall is closing in” & a wall of fire will spawn from 12:00, 3:00, 6:00, or 9:00 positions chosen at random and sweeps across the room. This wall stacks one layer (sometimes two or three) of “Burn” on players if touched, which đơn hàng damage over time and can be very dangerous at 2 or 3 stacks, so it is important to iframe this. If the trùm touches the wall, it will gain a staông chồng of “Saving Fire” và heal for 2.5% of its maximum health.

As the flame wall approaches, Rocnar will fire four projectiles similar to lớn Zakhan’s, và become vulnerable lớn CCs. He will vì chưng this attack up to two times. As Rocnar is firing the projectiles, he can be 2x CC’d and should be done so with stun while as cđại bại to the wall as possible. After disabling Rocnar, he must be knocked airborne over the sweeping fire wall. Classes with long aerial attacks, such as Blade Masters or Blade Dancers can make this easier to lớn time. Assassin’s can also use Webbing khổng lồ suspend the trùm in the air, but note that the tiệc nhỏ should agree on this method, as if the trùm is hit while webbed, the webbing will break and he will fall khổng lồ the ground. If a melee is extending the aerial duration of the trùm, the fire wall will still hit them despite visually appearing above it. It is advised to lớn use Blade Master’s Winged Protector or Blade Dancer’s Maelstrom while extending the aerial, or have sầu a Summoner use their cat’s aerial full bộ lớn extend the aerial duration if needed, preventing Burn from being applied onto the players.

lưu ý that Rocnar is completely immune khổng lồ grabs and grapples, preventing Destroyers from grabbing hyên và using Launch khổng lồ throw hlặng over the fire wall.

Heatwaves (70%/30%:

At 70% and 30%, Rocnar will teleport to the middle and a message warns “Heatwaves appear around Rocnar” where 2 fire flowers are spawned on the ground around hlặng either at the 1:00, 2:00, 4:00, 5:00, 7:00, 8:00, 10:00, và 11:00 positions, always on opposite ends of each other. When players touch them, they will gain a layer of Burn and “Heat”, but iframing into the flower will prsự kiện Burn. cảnh báo that there is a delay before the flowers can be touched after they spawn. Two players should take one flower each.

During this phase, Rocnar’s throws three wide linear crescent swings aimed in the direction of the closest person. Unlike Zakhan’s these only giảm giá khuyến mãi damage, don’t CC, and are blockable, but deals increasing damage based on the number of Burn stacks on those hit: 3 stacks of Burn will giảm giá khuyến mãi massive damage, 0 stacks will result in no damage being taken.

After throwing the three sweeps attacks, Rocnar will fire an blockable area of effect projectile at the farthest player. A Summoner or Assassin without the flower buff must lure this & enter stealth; the Summoner can use the projectile to stealth themselves using the final 0.5 seconds of their Seed Shroud, casting right before the projectile comes out; the Assassin can use Shadow Dash into lớn Hook Kick or Move sầu 1 Lightning Shadow Slash as soon as the projectile leaves Rocnar’s hand.

Rocnar will then lift all visible players và absorb the remaining flowers on the ground. This aerial lift will only lift players that are visible, and only occurs at the start of the absorption. Destroyers can immune the lift with their Typhoon và Force Masters can immune the lift with the first 0.5 seconds of casting Frost Armor. The two players who took the flower buff should make sure khổng lồ not get lifted. For players with 0 stacks of the flower buff, it doesn’t matter whether they get lifted. If a Blade Master, Blade Dancer, Force Master, or Destroyer are present, they should use their buổi tiệc nhỏ protection skills before the lift.

For each flower that Rocnar absorbs, it will heal for 2.5% of its maximum health. For players that were lifted while carrying 1 Heat stack, Rocnar will take 7% of its maximum health in damage, however having two stacks on one player will not add to lớn this damage.

At the end of the lift, players will take a large amount of damage. The Assassin or Summoner that isn’t lifted should use their buổi tiệc nhỏ protection at this time khổng lồ prsự kiện this damage. Do not use it on the start of the lift or everyone will get into lớn stealth, and nobody will get lifted.

Corridor:

The final corridor mimics the first corridor at the start of this dungeon, again have an Assassin use Lotus of Rescue and kill the 3 elite mobs guarding the trùm chamber.

Acrimor:

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HP: 47,328,000

Enrage: 10:00

CC: 2x

Acrimor has slightly less health than Rocnar, but đơn hàng no damage khổng lồ himself, so all damage dealt to lớn him solely comes from the players.

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Rotation:

Triple 180 degree frontal swipes, all blockableRear 180 degree wing swipe, then a 180 degree frontal wing slam, both blockable, second hit causes knockdownTriple frontal swipesOne of the following:Three AoE spins, the last hit inflicts knockback và knockdown, all blockable.Wraps his wing around himself. This is a counter, if hit into lớn he’ll unwrap his wing and swing it around in a blockable AoE, inflicts knockbachồng và unconscious.Frontal linear flamethrower. Can be CC’d, but should be left alone due khổng lồ mechanics below.Generates energy & then does a field-wide unblockable Phantom Grip to lớn vacuum everyone in, then does a field-wide unblockable stomp that knocks back and down. Force Master’s/Destroyer’s Frost Sheath/Iron Plating does not activate on the Phantom Grip.

If the tank stands 9 meters or further away, Acrimor tries lớn leash them in và slam them into the ground. If the leash fails & the tank is still too far, Acrimor jumps at them creating an area of effect impact. Both attacks are unblockable.

If Knocked Down, Acrimor does a quick get-up blockable area of effect sweep that knocks back.

Jump:

Periodically, Acrimor will face the furthest person & vocally declare “Resistance is futile!” or “Nowhere to run!” He then balances himself on his hind legs before jumping khổng lồ the furthest person, creating an unblockable AoE on impact that knocks down. After landing, Acrimor turns lớn the tank & releases a long-ranged linear unblockable flamethrower. Finally, Acrimor will jump back to lớn the tank, then resume whatever action he was doing prior.

Scorching Hot:

After sometime, a message warns “Acrimor is scorching hot!” và his body will turn blistering red. During this, Acrimor’s swipes become much faster, all his attacks bởi vì more damage, and his rotation changes:

Triple frontal swipesRear wing swipe, then frontal wing slamTriple SpinFlamethrower, with much farther range & width.Field-wide slam, but without the vacuum.

Ball Driving:

The main mechanic of the final boss involves driving balls into bạn ports, which upon filling all 8 will cool down the trùm and remove sầu the “Scorching Hot” phase. However, this is not required khổng lồ kill the trùm & has no true consequence, so it can be safely ignored. The mechanic involves the various structures in the room listed in the minimap.

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Ball Spawn: Located on the four corners of the room, where the numbers are tallied, balls will spawn from these & travel to lớn the closest dial.Dials: Appearing after the Ball Spawn, these direct the balls lớn the direction they are pointed towards. Paths: The paths effectively form a square around the room, with the Dials on each corner that have sầu paths leading to two fans on each, balls will only travel along these paths.Fan: These are the places where balls should be directed into. A filled port will turn from gray khổng lồ xanh.

If the ball touches a player or the boss, or travels for too long, it will explode & create a 16 meter damaging area of effect that stuns. If the ball hits a filled người port, it will simply travel baông chồng out.

10 seconds into the fight, và then every 25 seconds after, a message warns “Acrimor is preparing a shower of Heat Sparks” and 5 seconds after the message (immediately on the first time) Acrimor will mark the closest two players with “Searing Charge”. Acrimor will not mark when he is doing his jump rotation. The markers should make sure that they are standing inside the trùm, so that other players will not get the mark by mistake. This mark constantly pulses in a 1 meter area of effect & damages nearby players every second & lasts for 30 seconds, however there is no visible countdown duration on the mark but will over shortly after the message.

Marked players can st& on the dials, each pulse will rotate them by 90° clockwise.

Below is the optimal starting positions for each dial. The dials are pointed towards these specific directions, so that one 90° rotation will point the dial towards the next port. This minimizes the amount of time spent rotating each dial during the ball driving phase.

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If your tiệc nhỏ is not confident, you may prephối the dials khổng lồ the optimal position, then have the các buổi party escape in order to lớn begin the fight with the dials in the optimal positions.

The general idea of ball driving is to minimize the amount of time that it takes for each ball lớn be driven into lớn a tín đồ port. High mobility classes such as Destroyers, Blade Dancers, Soul Fighters, Assassins, or Force Masters excel at this.

Your tiệc ngọt may assign either 1 or 2 markers to lớn complete this mechanic. If a player understands this well, và can vị the entire ball driving mechanic solo, your tiệc ngọt may opt for 1 ball driver only. Your party can also assign two ball drivers, each doing half of the room, và may be more beneficial for parties with multiple low mobility classes.

When a ball enters a port, the party gains a 10 second “Cool” buff that heals 6,000 per 2 seconds. Once a port has been filled up, the drivers should rotate the dial khổng lồ the next open port. Make sure to always try and drive sầu the balls in the shordemo possible path. If one quadrants fans are filled, point the dial to the next quadrant.

Once all 8 fans are filled, a message warns “Fans blow through the Furnace. Acrimor has cooled down” và Acrimor will stop whatever attachồng he is doing (including cancelling his tiệc nhỏ wipe attack), remove his scorching hot phase, and rephối his attaông xã rotation. Everyone’s Fevered debuff will also be cleansed.

Ball Spawn:

One ball spawns at time. The chart below will indicate which ball spawns at which port.

BallSpawn
11 or 2
22 or 3
33 or 4
44 or 1
51 or 2
62 or 3
73 or 4
84 or 1

Acrimor will become scorching hot after 2 minutes.

During these phases the last ball will always spawn on the left side, so the driver should leave that side more empty.

After each phase, make sure that the dials have been remix to the starting position, in order lớn prepare for the following phase.

After completing the mechanic four times, a message warns “The Power Grids are not generated anymore.” No more balls will spawn, but Acrimor can still overheat.

Rewards:

Eternity Belt

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The final boss has a chance to drop the legendary Eternity Belt. Hard Mode also has an extremely rare chance khổng lồ drop the Lost Relic Chest which is a tradeable chest containing the Eternity Belt và uses a key from Cold Storage to lớn open.

You can also buy the belt from Coin Exchange Merchant Junsorei in most towns for 100 Draken Cores, or from Celestial Peach Exchange Merchant Lee Youjin at Celestial Basin for 50 Cores and 8,000 Celestial Peaches.

While wearing the belt, receiving damage grants the user the “Lifeforce” effect for 6 seconds, healing 1,000 HPhường per second và increases Recovery by 10% per Stage. When the buff expires, the user gains a 30 second debuff that prevents them from receiving the Lifeforce buff again.

Retrieved Hongmoon Secret Technique – Volume 4

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This unlocks a Hongmoon skill. The skill unlocked varies by class:

Blade Master: Lightning Draw 1, 3; Searing Slash 1, 3Kung Fu Master: Comet Strike 1, 3Destroyer: Emberstomp 1, 2Force Master: Inferno 1Assassin: Shadow Slash 2, 3 (Venom Slash)Summoner: Rumblebees 1, 2, 3Blade Dancer: Wind Slash 1, 2; Lightning Draw 1, 2Warlock: DragonGọi 1; Dragon Helix 1Soul Fighter: Kingfist 1, Frost Storm 1Gunslinger: Scorched Earth 1

Forging Orb

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This are used lớn nâng cấp khổng lồ Baleful/Seraph from Stage 6 lớn 7 to 8 to lớn 9, using one per stage. They can come in a sealed khung which is tradeable.

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Draken Core

The final boss drops a chest containing this thành công. On Normal, the chest contains 1 with a chance for an additional 5; on Hard the chest contains 2 with a chance for an additional 10.

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A Stage 1 Draken accessory can be received by trading in 100 Draken Cores khổng lồ Coin Exchange Merchant Junsorei in most towns, or 50 Cores & 8,000 Celestial Peaches lớn Celestial Peach Exchange Merchant Lee Youjin at Celestial Basin.


Chuyên mục: HƯỚNG DẪN GAME
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