It seems the clown always has the last laugh. Following Be Ido’s fall in Naryu Labyrinth, he has discovered a new Naryu treasury, & leads the Talus Army khổng lồ excavate the Sundered Nexus.

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Floor 1:

The first room contains the first miniboss, a Destroyer Chief Investigator. He is surrounded by 12 adds: Investigators Yi, Arh, San, Sih, Wu, Liu, Qi, Ba, Jio, Shih, Shiyi, Shihar in a counter-clockwise formation. Fortunately, all adds are at 1 HPhường, & are currently meditating, but are immune to lớn damage.

Take the bomb in the entrance corner of the room. One of the adds, when hit with the bomb, will despawn all the adds và awaken the trùm. However, every add hit with a bomb will heal everyone in the room by 12% of their health. The correct add is randomized, but there is a way to tell which is the correct add:

Throw the bomb at Qi (directly behind Chief Investigator). If he receives Knockdown status, the correct add is somewhere on the clockwise side from hyên. If he receives Aerial status, the correct add is somewhere on the counter-clockwise side.cảnh báo that there is no bridge between Yi and Shihar; Yi will always receive Aerial và Shihar will receive a Knockdown.Depending on how Qi reacted:If Qi received Knockdown, throw the bomb at Sih.If Qi received Aerial, throw the bomb at Shih.Depending on how Sih/Shih reacted:Sih:If Sih received Knockdown, throw the bomb at Arh.If Sih received Aerial, throw the bomb at Wu or Liu.Shih:If Shih received Knockdown, throw the bomb at Ba or Jio.If Shih received Aerial, throw the bomb at Shiyi or Shihar.If the bomb was thrown at Arh:If Arh received Knockdown, throw the bomb at Yi.If Arh received Aerial, throw the bomb at San.If you have sầu followed each step to lớn the letter, there should only be one person remaining. Throw the bomb at hlặng & he should awaken the Chief Investigator.

After killing the Chief Investigator you’ll make your way into a corridor containing statues that cannot be killed và repeatedly spit fire; you’ll want lớn glide over them. At the kết thúc is a door guarded by a pair of Terracotta Soldiers, the fire spitting statues will despawn after these are killed.

In the next room is Force Master Automaton Machinist Somori. At 80%/60%/40%/20%, he will produce a field-wide unblockable AoE shockwave sầu that does no damage but removes 100% focus và gives hlặng 100% evasion for 1 second after, any iframe skill will prsự kiện the focus drain from occurring. At this point he will also sumtháng Sonou, a pair of unattackable Minotaur mobs who repeatedly charge around the room, as well as two xanh training dummies who don’t bởi anything. Killing the blue dummies will change them khổng lồ red dummies, which causes the Minotaur mobs khổng lồ charge at them và despawn.

The path randomly splits here: a direct route khổng lồ the trùm or a much longer route.

The direct route is a repeat of the previous corridor.

The longer route contains two corridors of Vipercaps, Plague Mites, & a pair of Terracotta Soldiers that despawn the Vipercaps & Plague Mites when killed. In between the corridors is a room of 6 switches, one of which opens the door, while the rest will spawn any of the following; Vipercaps, Spiders, Scorpions, stun lasers, or landmines. The correct switch is always random, và unlượt thích Chief Investigator there is no way to tell the correct switch.

The two paths connect to lớn a descending shaft, with multiple layers of electrocuting floors. Use your windwalking skills to descover through the small gaps on each floor to reach the bottom. A treasure chest appears at the bottom và grants an achievement to the person who opened it, but despawns if players are not fast enough khổng lồ reach it; a message is announced when there are 30, 20, 10, & 5 seconds left before it despawns. At the bottom of the shaft is a lever to open the door which also removes the electrical effect on the floors above.

Drill Sergeant:

*

HP: 5,180,000

Enrage: 6:00

CC: 2x

2x stun, daze, & knockdown are required.

Despite having a similar character model to Linam/Muso from Lucó Stronghold và Yong/Ugum/Yeomchul/Hwang Po of Soulstone Plains, the Drill Sergeant uses entirely different attacks.

Rotation:

Frontal linear arm swing. Blockable.Frontal linear 5-hit drill thrust. Each hit stacks Bleed for small damage over time & the last hit causes Knockbachồng and Knockdown. Blockable.Three area of effect Stomps. The third hit is slightly slower than the first two and will knoông chồng down anyone hit. Cannot be blocked.Frontal linear arm swing.Frontal linear 5-hit drill thrust.Charges in the direction of the tank, each hit inflicting bleed and knockdown. Must be stopped with Block/Counter/Parry/Deflect. If the boss reaches the wall he will throw four minisaw projectiles at all các buổi tiệc nhỏ members.

If the tank stands 9 meters or farther away:

Fires four minisaw projectiles at random people, inflicts knockbachồng, knockdown & bleed.If the tank is still too far, Drill Sergeant fires an unblockable area of effect cannon at the tank, inflicts knockback & knockdown. May repeat this attack once more.

Power nguồn Absorb:

Every minute, Drill Sergeant will enter a mechanic.

The trùm does a shout animation, gaining a shield that provides immunity to all damage except additional damage procs, cleanses all debuffs.A message warns “Drill Sergeant uses its power khổng lồ conjure a huge saw” & the trùm spins, dealing knockback on tương tác. During the spin he will throw two large saws that inflict knockbaông xã, knockdown, and bleed, và will bounce around the room if they hit the wall. The saws can be stopped with Block/Counter/Parry/Deflect skills.Ideally the group should assign one person to lớn bloông xã the saws, và the other members should group up behind this person so that all the saws go in the same direction. Be careful not lớn bloông xã the saws too cthất bại khổng lồ the center where the boss will head to, as they can be problematic to melee classes in the next part of the mechanic.The trùm jumps to the middle (does no damage) & a message warns “Drill Sergeant absorbs the power”, & he will begin drilling the ground underneath hyên ổn, generating an electric area of effect that will damage anyone standing in it.A message warns “Trigger nguồn Surge by inflicting .” Drill Sergeant generates a Blue, Red, or Green aura at random. He will bởi vì this three times, one for each crowd control. Use the respective sầu crowd control in relation to lớn the message và aura. Using the wrong 2x crowd control or failing to respond in 5 seconds will fail the mechanic.On failing the mechanic, Drill Sergeant retains his damage immunity shield until the next mechanic attempt is succeeded, and does a spin to throw out four more large saws before returning to his rotation.Drill Sergeant repeats the above sầu twice for the remaining crowd control skills.Once Stun, Daze, & Knockdown have sầu all been successfully applied, a message warns “Drill Sergeant suffers a Power Surge” và he produces a blockable area of effect explosion around hyên before collapsing into Daze status for 15 seconds. He then loses his damage immunity shield và all the large saws despawn, but cleanses all debuffs, and a blue aura appears for 15 seconds & pulsates the “Recharge Vigor” buff granting 1/2 Focus Recovery, 80% Critical Damage, và 200% Attack nguồn for 5 seconds. Do not Grab or Phantom Grip right away, let his Daze tick down before grabbing.

Floor 2:

The next room contains a Wheel of Uncertainty which requires Keys to operate. Pick up a red, green, or xanh gun khổng lồ spin the wheel. The wheel spawns one of four enemies:

Red: Blood Mane of Bloodshade HarborGreen: Venomous Thrasher of Bloodshade HarborBlue: Kaari Lord of Cold StorageWhite: Barakhan of Frostscale Basin

Kill the spawned enemy; using the gun whose color corresponds khổng lồ the summoned enemy will kill them in one shot. You may pull the lever as many times as you wish if the trùm does not correspond to the gun color. One of the two doors will randomly open, the wheel may be played again if the path was not lớn your liking.

Longer, outer path:

The south, và east rooms have a chance khổng lồ lead into the inner, shorter path, with descending shafts of electrocuting floors. Clearing the final room of the outer path will grant an achievement.

Each corridor in the inner path contains the Excavator Type 09 which spins & uses long-ranged linear lasers, accompanied by six Augmented Automaton Gunner, Blade Master, Kung Fu Master, Force Master, và Destroyer adds. Blue lasers that freeze anyone touched and red lasers that stun anyone touched will periodically sweep across the room as well. Bringing Excavator Type 09 down to lớn 80% health will cause it lớn leave sầu và despawn all the adds, allowing you lớn progress forward.

In the southwest room is a Power nguồn Vi xử lý Core which throws projectiles, surrounded by eight Labyrinth Augerites that walk in a circle around the Core. If the Augerites are not killed, the Power Chip Core absorbs them và performs a field-wide area of effect slam per absorbed Augerite.

In the south room, there are four Augmented Automaton Gunners, a pair of Hammer Brute Laborers, và Hammer Brute Chief Foreman Sa Nova. The Laborers and Sa Nova have sầu “Improved Plating” which is a shield that negates all damage except for additional damage. The three are hammering the middle, pulsating a blue aura granting a minute long “Focus Power” which gives 7% Additional Damage bonus và stacks 15 times và lasts up lớn a minute, but is lost on receiving a knockdown from the hammer, so time your runs through the blue buff. The Larborers and Sa Nova are (passive) adds and will stop hammering when engaged, so make sure you have sầu sufficient stacks before attacking.

In the southeast room, there are four jars that spawn Pot Dog Couriers, Pot Dog Grave Robbers, and Pot Dog Grenadiers. The Grenadiers drop a bomb that when thrown at the jars, either does nothing or spawns the minitrùm, Pot Dog Elite Wu Fa.

In the east room is the Profane Jiangshi, & has extremely fast health regeneration even with 5x Bleed stacks. Periodically it will gain “Armor Plating” which renders it immune khổng lồ CC and provides it 90% damage reduction. To remove the buff, kill the Giant Monster adds in the corners of the room, take their bomb, & throw it at the Jiangshi.

In the northeast room is a Hulking Augerite. Periodically it will shout “Grrrrrrrrr!” & drop six unblockable AoE blasts on the field which awaken its minions, the Greenstone, Bloodstone, & Bluestone Augerites; the minion awakening can be stopped with CCs as the Hulking Augerite channels the blasts.

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In the north room is a patrolling Blade Master Augmented Automaton Captain, surrounded by fourteen Augmented Gunners, Blade Masters, Kung Fu Masters, Force Masters, và Destroyers that aggro when the Captain is attacked. There’s no special mechanics to this fight.

Inner, shorter path:

Cross the descending shaft of electrocuting floors. Each of the rooms have a chance lớn lead into lớn another descending shaft before the boss.

The west room contains a pair of Dokkaebi King minibosses, Singe and Scorch. Scorch will periodically cast a very large area of effect flaming puddle under hyên that builds Ember stacks, while Singe will periodically cast a field-wide unblockable AoE explosion that detonates the Ember for massive damage; both can be stopped with CCs. If your group feels confident with their damage it is recommended khổng lồ keep them stacked together & burn them down quickly while keeping up CC. If not, it is recommended that one person move sầu one of the bosses to lớn the opposite side of the room while the rest of the group focuses on the other.

Each corridor in the inner path contains the Excavator Type 09 which spins và uses long-ranged linear lasers, accompanied by six Augmented Automaton Gunner, Blade Master, Kung Fu Master, Force Master, & Destroyer adds. Blue lasers that freeze anyone touched and red lasers that stun anyone touched will periodically sweep across the room as well. Bringing Excavator Type 09 down to 80% health will cause it to lớn leave và despawn all the adds, allowing you to lớn progress forward.

The south room has a trio of Force Master Augmented Automaton Captains. Periodically they use Flame/Frost Fury that vày not count as projectiles và cannot be blocked, và will constantly remove an Assassin’s stealth. They each produce a barrier around them that blocks either the flame or frost fury depending on the type of barrier.

The east room has a pair of Steel Giants, Bu Yuhan & Yogsim. When one of them is attacked, the other will gain Iron Plating rendering them immune khổng lồ damage. Eventually the other will cast “Chi Ravage” và vị an unblockable area of effect shout, which removes his Iron Plating.

The north room contains Force Master Augmented Automaton Sergeant Potak, who periodically activates the ten Turret Mole Automatons around hyên ổn. The moles can be destroyed with the hammers in the corners of the room.

Be Ibởi vì & TE-1138 Heavenpiercer:

Be Ivày is baông chồng with a vengeance, & this time he’s got a dangerous mechanized ally. The fight is divided inkhổng lồ three parts.

Excavator Type 09:

*

HP: 1,200,000

Enrage: None

CC: 2x

Rotation:

3-hit spin, the last hit will knock anyone hit backwards và knoông xã them downLong-ranged linear laser, knocks anyone hit backwards and knocks them downSlides behind the aggro holder

If the tank stands 9 meters or farther away, he will fire an unblockable laser.

Excavator Type 09 may randomly charge around the room and can be stopped by block, counter, parry, or deflect skills.

Every 30 seconds, Excavator Type 09 heads into the middle of the room and summons a line of turrets. Excavator Type 09 then marks the furthest person from him, and fires a laser that can destroy the turrets. He will then repeat this with two more sets of turrets.

TE-1138 Heavenpiercer:

*

HP: 8,450,000

Enrage: 8:00

CC: 2x

Stepping up his game further, Be Ibởi vì combines the Excavator Type 09 with a lower base, transforming inlớn the TE-1138 Heavenpiercer.

Warning: Skipping phases with high damage may result in unsatisfactory conditions in regards to lớn mechanics, including potential wipes.

Rotation:

Frontal linear arm thrust, inflicts knockback và knockdown. BlockableFrontal 180 degree Arm Swing, inflicts knockback và knockdown. BlockableFrontal frontal 5-hit Arm Piston attack, the last hit inflicts knockbachồng & knockdown. Blockable.Frontal Long-ranged linear laser, inflicts knockbachồng & knockdown. Blockable5-hit Area of effect Spin, the last hit inflicting knockbachồng & knockdown. BlockableAfter 1/2, the trùm may bởi one of the following:A large unblockable area of effect earthquake of varying kích cỡ. Can be CC’d.Jumps inlớn the air and fires a laser underneath it, producing a flaming puddle.

If the tank stands 9 meters or farther away, TE-1138 Heavenpiercer will jump at the tank, producing an area of effect slam upon landing that inflicts stun.

Drills 90%/70%/50%/30%/10%:

A message warns “TE-1138 Heavenpiercer is ready lớn fire the Drills” & the boss marks the furthest person from hlặng & fires six drills at them. The marked person must lead the drills around so that they do not l& on top of each other. Failure to vị so will cause the drill to lớn explode, causing any other nearby drills lớn explode as well. 3 drill explosions will give everyone the 10 second field-wide “Fissure” debuff that giao dịch massive damage và can potentially wipe the tiệc ngọt.Once the drills land, the tiệc ngọt should kill the six drills. Once the drills are dead they produce a lingering blue aura that produces the “Prestige Points” buff, granting 100% Critical Damage for 10 seconds.Ideally, the marked person should walk backwards & make a U-turn while the drills are landing so they don’t spread out too far.The boss will charge around the room in the direction of the tank, bouncing around the room if he hits the walls, which can be stopped with Block/Counter/Parry/Deflect skills. The boss can be moved near the xanh pools to maximize the effect of the buff, but should not be moved into lớn them or they will be absorbed và disappear.The trùm produces three unblockable area of effect earthquakes that grow progressively larger. Each earthquake can be CC’d. The earthquake can hit the drills and cause them lớn explode, producing the aforementioned Fissure.

Charging Automatons 80%/60%/40%/20%:

A message warns “A Charging Automaton is summoned” & four Type-108/113/118 Automatons who approach the trùm & once they are cthất bại enough a buff to the trùm. If this reaches “Stage 5”, & then he receives another buff, he will enrage và wipe the các buổi tiệc nhỏ. At the same time, the boss will bởi vì three unblockable area of effect earthquakes that grow progressively larger. These earthquakes will kill any of the automatons that are within the area of the attaông chồng. The number of the automaton refers lớn the distance they’ll stay from the trùm before producing the buff: 108 will move cthua thảm lớn the boss while 118 will stay far away. If the trùm receives multiple charges simultaneously, it will only count for one charge. Ideally only the first earthquake should be CC’d lớn avoid the trùm gaining any stacks of the buff from the automatons.

Earthquake of Wrath 50%/30%/10%:

A message warns TE-1138 Heavenpiercer uses Earthquake of Wrath” and performs three field-wide unblockable area of effect earthquakes with pauses in between. This attaông chồng can kill the previously mentioned automatons and explode the drills. It is useful, but not needed, khổng lồ have a Force Master use Frost Sheath or Blade Master use Winged Protector for this attachồng.

After the Earthquake of Wrath, the trùm does the Drill mechanic.

nguồn Surge 30%/10%:

After the Earthquake of Wrath và the Drills, but before the charges, the trùm gains a “Power Surge” buff that makes hlặng take 90% less damage from all attacks. nguồn Surge can only be removed by leading the trùm inlớn the blue pool left by destroying the Drills, only three pools need lớn be absorbed in order lớn remove the buff.

Be Ido:

*

HP: 286,000

Enrage: None

CC: None

With his precious toy destroyed, only the clown is left. He uses Blade Master Flicker and Honed Slash attacks, but is relatively harmless. He will automatically leave at 5% of his health.

Rewards:

*

Lost Hongmoon Secret Technique – Volume 3, Chapter 1

When combined with the “Lost Hongmoon Secret Technique – Volume 3, Chapter 2” from Mushin’s Tower Floors 9-15 Shop, the “Retrieved Hongmoon Secret Technique – Volume 3” is created. This unlocks a Hongmoon skill. The skill unlocked varies by class:

Blade Master: Pierce 2Kung Fu Master: Swift Strike 2, 3; Tiger Strike 2, 3Destroyer: Cleave 2; Eradicate 2Force Master: Dragonchar 2; Glacial Beam 2 (Dragonwhorl)Assassin: Heart Stab 2 (Bombard)Summoner: Anklebiter 1Blade Dancer: Sunder 1Warlock: Bombardment 3; Dimensional Volley 2Soul Fighter: Cobalt Punch 2; Right Punch 2Gunslinger: Quickshot 2; Darkshot 2

This item is tradeable.

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